We offer a complete system which features statistics and reports. It handles management before, during and after games. The system is fully scaleable and can be used as an electronic game protocol (EMP) or full registration (Digimatch), which registers most of the events that takes place on the court.
A 'turn-key solution' is what the fundamentals of the system is built on. It should demand minimal effort from the client and still be intuitive and easy to handle.
It is easily adapted with current administrative systems. (such as gamelists, lineups etc) The games and lineups will just 'appear' for the user. Registration for events during the games uses a program called Digimatch. It is highly recommended to take a course to become an official scout, that is held by us each year before the season starts. A scout is, simply put, the person that is in charge of the registration during the game.
When the game ends reports gets generated and automatically sent to the required parties.
The system is currently used to transmit data / reports / results to eg official protocols, TV graphics, results to associations and clubs, Jumbotron, Mobile applications, Livescore, management games etc.
Example of existing usage of data provided by the system: Statistics for Denmark Results and gameprotocols for SHF
Applications: Boxerligaen (Denmark) IFK Kristianstad (Sweden)